

Was there no bullet? Is something wrong with the gun? Or is something about to go wrong? When firing, however, sometimes you just hear a click, and nothing is fired. For a telling comparison, suppose someone hands you a gun. Some Xs do nothing when flashed except disappear, leaving you waiting for the other shoe to drop. Most importantly among these scares are the nonexistent ones. Sometimes, you’ll have to sprint to a distant floating X, knowing a jump scare could happen at any second, but knowing you can’t go back. It’s usually jarring, but not exceptionally scary beyond putting yourself into new, unexplored voids. Progress through doors, grates, and broken mirrors leads you forward. Bodies, prone, hanging, twitching, appear for a moment but do nothing to come after you. Some Xs reveal cryptic messages, which linger for less time than it takes for your brain to process them, so you don’t know what they said until they’re gone and you can’t verify. Its flash blurs your vision and subsequent movement, and guarantees a flinch (especially if you’re playing in the dark), causing brief moments of panic before you even process if they were justified.Īnd, just as brilliantly, the flinches aren’t always justified. You’re defenseless, only holding a camera that can’t even record your fate, and it takes both hands to use. It’s entirely at your own pace nothing’s chasing you, it’s just you needing to move forward for your own sake. In Cry of Fear’s case, it’s brilliantly done, asking the player to leave a safe space and subject themselves to the unknown in intense bursts. You have to actively involve yourself in the horror. It may not be much, but the fact that it makes tangible your involvement in the events means that your body, physically, literally, is now a part of it. Not only do you have to continue in the sense of continuing to look (as in a book), but it takes physical consent: Pushing a button. If you’re reading a horror story, you have to continue reading to make it happen, but dread and disgust prevail there isn’t much immediacy to it. If you watch a horror movie, you can close your eyes and plug your ears, and it will continue without you. Games are an internalized medium, while others are externalized.
#CITY OF FEAR GAME SKIN#
This is one of the lessons Cry of Fear’s developers clearly came to understand in their 4 years of development: What makes games get under the player’s skin so much more than any other medium is player consent. Through the door are Xs on nonexistent walls, ceiling, and floor, waiting for your camera’s flash. If you walk into the void and hit the X with the camera flash (you have to be fairly close to trigger it), a door appears and swings open. Then you open the only door and see an infinite black void with a white X floating in the air some distance away. You take a picture nothing happens except a camera flash. You come to in a normal, cramped apartment, holding a Polaroid camera. Horrible imagery flashes: Uncomfortable faces, recurring memories, a wall with increasingly bloody words. Our protagonist, a 19-year-old named Simon, finds an injured man on the backroads of a Swedish city.
#CITY OF FEAR GAME PC#
As it’s only available on PC ( free here), I’ve also included a wordless walkthrough of the start of the game, below. To explain why it works so well, without giving you a chance to see it for yourself first, would be a waste of good art.
#CITY OF FEAR GAME MOD#
But even in mod form, it contained a beautiful slice of terror that couldn’t have been achieved in any other medium. If not for that, Cry of Fear would never have been its own game. Around the one-year anniversary of its release, Valve patched Half-Life and made Cry of Fear incompatible, so the team took two months to make the game standalone.
#CITY OF FEAR GAME FREE#
It’s origins were humble: It took four years to complete the mod in the developers’ free time (2008-2012). And yet this game’s opening remains perhaps the best example of how game mechanics can scare you like nothing else– in part, because it did something that no other major game has done since. While it’s exceptional, if you don’t go out of your way to find good horror games, you probably haven’t even heard of it. Cry of Fear is a 4-year-old Half-Life horror mod, one of hundreds of such games.
